![]() ![]() ![]() The fact that Peter Jackson can write a nine minute scene with an actor and a digital actor together (the Riddles in the Dark scene) to me is a great testament to what you can do with the art form these days. ![]() "We've brought creatures off the page as Tolkien described them, in a way that ten or twelve years ago would have been almost impossible. In The Hobbit, in addition to Gollum, we have five other speaking digital characters. "Gollum was our one speaking character in the original LOTR sure we also had Trolls, Uruk-hai and Orcs fighting battles but they really didn't have to deliver lines. Letteri says that it's this realisation of digital acting that stands out as The Hobbit's crowning FX achievement. Because there's less blur you perceive detail all the way though - you really pay attention to the nuances of Gollum's facial animation." Approached out of the blue by the wizard Gandalf the Grey, Bilbo finds himself joining a company of thirteen dwarves led by the legendary warrior, Thorin. Bilbo Baggins is swept into a quest to reclaim the lost Dwarf Kingdom of Erebor from the fearsome dragon Smaug. "If you look at that cave scene with Gollum, that's the biggest pay off for us creatively, that's where it all came together. Cate Blanchett,Andy Serkis,Lee Pace,Benedict Cumberbatch. "For very fast motion, and Gollum's rapid fire dialogue, we found we could really sharpen up movement. "It really helped us creatively," he explains. Not only did HFR fundamentally change the look of the film, Letteri says it also transformed what Weta could achieve with CG animation. Peter Jackson pioneered the use of high frame rate 48fps movie-making with The Hobbit ![]()
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